Duskmourn: House of Horror — Collector Booster EV

Estimate the expected value (EV) of Duskmourn Collector Booster boxes using live TCGplayer market prices. Updated daily, this tool mirrors official collector slot math, treatment mappings, and rarity weighting so pack and box projections stay aligned with published product behavior.

Japanese showcase rows default to 40% of the English price when no direct pricing is available.

Each sealed box is modeled with Duskmourn Collector Booster slot configuration (12 packs per box, collector-frame treatment pools, and foil/special-card distribution where applicable). Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: Duskmourn: House of Horror is themed as a haunted-house horror experience, with eerie rooms, nightmare aesthetics, and survival motifs shaping both the card presentation and set identity.

12 packs / box 15 game cards / pack JA showcase fallback: 40% of EN price when missing Pricing: TCG generated card-prices (TCGCSV + fallback)
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

Duskmourn: House of Horror — Collector Booster EV Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
12 packs / box
Cards
15 game cards / pack
Product detail
JA showcase fallback: 40% of EN price when missing
Rows
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Pack Structure

Each Duskmourn: House of Horror — Collector Booster EV is modeled with 15 game-card slots.

Foil Commons5 cards / pack
Pool: 93 modeled card outcomes.5 foil commons: 5 expected / pack.
Foil Uncommons4 cards / pack
Pool: 108 modeled card outcomes.4 foil uncommons: 4 expected / pack.
Land1 card / pack
Pool: 5 modeled card outcomes.Foil full-art Manor land: 1 expected / pack.
Nonfoil Booster Fun2 cards / pack
Pool: 80 modeled card outcomes.2 nonfoil Booster Fun / extended-art rare-mythic picks: 2 expected / pack.
Foil Booster Fun1 card / pack
Pool: 135 modeled card outcomes.Foil Booster Fun / premium card: 1 expected / pack.
DSC card1 card / pack
Pool: 43 modeled card outcomes.DSC card: 1 expected / pack.
Foil rare / mythic1 card / pack
Pool: 89 modeled card outcomes.Foil rare / mythic: 1 expected / pack.

Future EV calculations should draw all 15 game-card slots first, then apply any Sift or filtering logic after the draw.

Token: The traditional foil double-sided token slot is excluded from EV. Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included setsChoose which modeled pools count toward EV.Model controls
Rows tint green when Value ≥ Sift. EV only uses Sift if the toggle below is ON, and the filter is applied after each simulated pack draw.

Selling Fees

Row shows pct+txn (txn = 2.5%). $0.30/order is added only in the summary.

Value Threshold

Prices load from generated card-prices snapshots when available, with TCGCSV price groups as fallback. EV applies Sift only after each pack's contents are drawn.
Rows with Value ≥ Sift tint green. EV only uses Sift when toggled on, and the filter is applied after each simulated pack draw.

EV Range (Monte Carlo)

Purchase EV

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Box EV × 12 (gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Total fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Profit after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Break-even price/box (mid)$0.00

Purchase EV & Profit

Purchase-level expected value and profit across low, mid, and high estimates.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
Showing all cards
Modeled card rows with current value, seller fees, and expected copies per product.
Name Set Card # Rarity Treatment Value ($) Seller fees (pct + txn) Boxes / copy
Total (Expected / box) — included sets & Sift 0.00
Expected / box0.00