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Lorwyn Eclipsed — Collector Booster EV

Estimate the expected value (EV) of Lorwyn Eclipsed Collector Booster boxes using live TCGplayer market prices. This calculator uses official collector slot odds and treatment families by collector number for realistic pack and box projections.

Each sealed box is modeled with Lorwyn Eclipsed collector slot structure (12 packs per box plus treatment-family pools). Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: Lorwyn Eclipsed is themed around Lorwyn’s bright-fantasy and shadowed-twilight contrast, blending whimsical fae energy with darker mirrored identities.

12 packs / box 15 game cards / pack Collector treatments by Lorwyn CN ranges ECC & SPG slots modeled
Note: Collector number 352 (xxx/500 chase card) is excluded from all calculations.
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

Lorwyn Eclipsed — Collector Booster EV Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
12 packs / box
Cards
15 game cards / pack
Product detail
Collector treatments by Lorwyn CN ranges
Rows
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Pack Structure

Each Lorwyn Eclipsed — Collector Booster EV is modeled with 15 game-card slots.

Foil Commons5 cards / pack
Pool: 81 modeled card outcomes.Foil commons: 5 expected / pack.
Foil Uncommons4 cards / pack
Pool: 110 modeled card outcomes.Foil uncommons: 4 expected / pack.
Land1 card / pack
Pool: 10 modeled card outcomes.Full-art basic land: 1 expected / pack.
Foil Wildcard1 card / pack
Pool: 87 modeled card outcomes.Foil main-set rare / mythic: 1 expected / pack.
Nonfoil Booster Fun2 cards / pack
Pool: 87 modeled card outcomes.Nonfoil Booster Fun rare / mythic: 2 expected / pack.
Foil Booster Fun1 card / pack
Pool: 127 modeled card outcomes.Foil Booster Fun rare / mythic: 1 expected / pack.
Commander rare / mythic1 card / pack
Pool: 24 modeled card outcomes.Commander rare / mythic: 1 expected / pack.

Future EV calculations should draw all 15 game-card slots first, then apply any Sift or filtering logic after the draw.

Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included bucketsChoose which modeled pools count toward EV.Model controls

Selling Fees

Row shows pct + txn (2.5% processing). $0.30/order applied in the summary.

Value Threshold

Sift is applied after draw; EV respects the Sift toggle.

EV Range (Monte Carlo)

Purchase EV

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Box EV × 12 (gross)$0.00$0.00$0.00
Gross EV/box (Purchase ÷ Boxes)$0.00$0.00$0.00
Fees/box$0.00$0.00$0.00
Net after fees/box$0.00$0.00$0.00
Profit after fees/box$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Profit

Purchase-level expected value and profit across low, mid, and high estimates.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
Showing all cards
Modeled card rows with current value, seller fees, and expected copies per product.
Name Set Card # Rarity Treatment Value Seller fees Boxes / copy
Total (Expected / box) — included pools & Sift 0.00
Expected / box0.00