Edge of Eternities Collector Booster EV Calculator

Estimate the expected value (EV) of Edge of Eternities Collector Booster boxes using live TCGplayer market prices. Updated daily, this calculator uses official collector slot odds, treatment mappings, and rarity weighting for realistic pack value projections.

Each sealed box is modeled using the listed collector pack/slot configuration below (including product-specific premium treatments and special-sheet behavior where applicable). Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: Edge of Eternities is themed around cosmic exploration and far-future conflict, with spacefaring visuals and premium showcase styles reinforcing its sci-fi setting.

12 packs / box 15 game cards / pack (tokens & art excluded) Stellar Sights land: 1/pack (NF/TF/Galaxy; poster & non‑poster) Showcase: EN:JP ≈ 2:1 in Non‑JP CBs Pricing: TCG generated card-prices (TCGCSV + fallback)
Note: Singularity Foil is excluded by default and uses an inferred working estimate of about 1 in 400 boxes for comparison purposes; Wizards only publishes it as appearing in less than 1% of Collector Boosters. The poster galaxy mythic Stellar Sights branch is also labeled as an inferred micro-odds assumption in the notes below.
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

Edge of Eternities Collector Booster Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
12 packs / box
Cards
15 game cards / pack (tokens & art excluded)
Product detail
Stellar Sights land: 1/pack (NF/TF/Galaxy; poster & non‑poster)
Rows
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Pack Structure

Each Edge of Eternities Collector Booster is modeled with 15 game-card slots.

Foil Commons5 cards / pack
Pool: 81 modeled card outcomes.Foil commons: 5 expected / pack.
Foil Uncommons4 cards / pack
Pool: 100 modeled card outcomes.Foil uncommons: 4 expected / pack.
Land1 card / pack
Pool: 10 modeled card outcomes.Celestial basic land: 1 expected / pack.
Nonfoil Booster Fun1 card / pack
Pool: 80 modeled card outcomes.Nonfoil Booster Fun rare / mythic: 1 expected / pack.
Foil Booster Fun1 card / pack
Pool: 121 modeled card outcomes.Foil Booster Fun rare / mythic: 1 expected / pack.
EOC nonfoil1 card / pack
Pool: 24 modeled card outcomes.EOC nonfoil: 1 expected / pack.
Foil default rare / mythic1 card / pack
Pool: 80 modeled card outcomes.Foil default rare / mythic: 1 expected / pack.
Stellar Sights1 card / pack
Pool: 270 modeled card outcomes.Stellar Sights: 1 expected / pack.

Future EV calculations should draw all 15 game-card slots first, then apply any Sift or filtering logic after the draw.

Token: The token slot is excluded from EV. Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included bucketsChoose which modeled pools count toward EV.Model controls
Curated lists: Triumphant vs. Surreal (click to view)
Sift is a price floor (USD). Rows with Value ≥ Sift tint green. EV only uses Sift if the toggle is on, and it is applied after each simulated pack draw.

Selling Fees

Row shows combined pct + txn (txn = 2.5% processing). $0.30/order is added only in the summary.
If JP prints aren’t on Scryfall yet, the missing share auto‑reassigns to EN so the 9%+1% totals are preserved.

Value Threshold

Prices load from generated card-prices snapshots when available, with TCGCSV price groups as fallback. EV applies Sift only after each pack's contents are drawn.
Rows with Value ≥ Sift tint green. EV only uses Sift when toggled on, and the filter is applied after each simulated pack draw.

EV Range (Monte Carlo)

Higher counts smooth the bands but take longer.
Low/High are central quantiles from Monte Carlo pack openings. Mid is the Monte Carlo sample mean, so it will move slightly when you rerun Calculate EV.

Purchase EV

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Box EV × 12 (gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Total fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Profit after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Profit

Purchase-level expected value and profit across low, mid, and high estimates.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
Showing all cards
Modeled card rows with current value, seller fees, and expected copies per product.
Name Set Card # Rarity Treatment Value ($) Seller fees (pct + txn) Boxes / copy
Total (Expected / box) — included buckets & Sift 0.00
Expected / box0.00