Final Fantasy Collector Booster EV Calculator

Estimate the expected value (EV) of Final Fantasy Collector Booster boxes using live TCGplayer market prices. Updated daily, this calculator uses official collector slot odds, treatment mappings, and rarity weighting for realistic pack value projections.

Each sealed box is modeled using the listed collector pack/slot configuration below (including crossover-specific showcase/treatment pools and premium slot behavior). Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: FINAL FANTASY is themed as a crossover anthology, bringing characters, summons, and iconic moments from across the franchise into Magic collector treatments.

12 packs / box 15 game cards / pack FCA bonus: 1/pack (50% foil) BF cluster: ≤1 foil/surge (per pack) Pricing: TCG generated card-prices (TCGCSV + fallback)
Note: Colorful Traveling Chocobo (FIN 551, 551a–d) are excluded by default. Check "Chocobo slot — colorful variants" under "Included Buckets" to add the colorful Chocobo chase cards to the EV.
The base Chocobo premium slot remains modeled either way, and the serialized Golden Traveling Chocobo (FIN 551f) is not included at all.
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

Final Fantasy Collector Booster Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
12 packs / box
Cards
15 game cards / pack
Product detail
FCA bonus: 1/pack (50% foil)
Rows
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Pack Structure

Each Final Fantasy Collector Booster is modeled with 15 game-card slots.

Land1 card / pack
Pool: 16 modeled card outcomes.Foil basic land: 1 expected / pack.
Nonfoil Booster Fun3.73 expected / pack
Pool: 329 modeled card outcomes.Three Booster Fun rare/mythic nonfoil picks: 2.73 expected / pack.Nonfoil Booster Fun common/uncommon: 1 expected / pack.
Foil Booster Fun1.27 expected / pack
Pool: 156 modeled card outcomes.Foil/surge Booster Fun common/uncommon: 1 expected / pack.Three Booster Fun rare/mythic foil-or-surge picks: 0.27 expected / pack (27% expected per pack).
Through the Ages bonus sheet1 card / pack
Pool: 126 modeled card outcomes.Through the Ages bonus sheet: 1 expected / pack.
Foil default rare/mythic1 card / pack
Pool: 94 modeled card outcomes.Foil default rare/mythic: 1 expected / pack.
Three traditional foil uncommons with Cid variants weighted 1/153 cards / pack
Pool: 109 modeled card outcomes.Three traditional foil uncommons with Cid variants weighted 1/15: 3 expected / pack.
Three traditional foil commons3 cards / pack
Pool: 90 modeled card outcomes.Three traditional foil commons: 3 expected / pack.
Premium Chocobo slot0.997 expected / pack
Pool: 108 modeled card outcomes.Premium Chocobo slot: 0.997 expected / pack (99.7% expected per pack).

Future EV calculations should draw all 15 game-card slots first, then apply any Sift or filtering logic after the draw.

Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included BucketsChoose which modeled pools count toward EV.Model controls
Pack contents are drawn slot-by-slot to 15 cards/pack, then Included Buckets and Sift are applied to the drawn hits. BF R/M cluster still draws 3 picks with ≤1 foil/surge.

Selling Fees

Row shows combined pct + txn (txn = 2.5% processing). $0.30/order only in the summary.

Value Threshold

Prices load from generated card-prices snapshots. TCG, Mana Pool, and Cardmarket choices use the same card rows; EV applies Sift only after each pack's contents are drawn.
Rows with Value ≥ Sift tint green. EV only uses Sift when toggled on, and the filter is applied after each simulated pack draw.

EV Range (Monte Carlo)

Purchase EV

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Box EV × 12 (gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Total fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Profit after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Profit

Purchase-level expected value and profit across low, mid, and high estimates.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
Showing all cards
Name Set Card # Rarity Treatment Value ($) Seller fees (pct + txn) Boxes / copy
Total (Expected / box) — included pools & Sift 0.00
Expected / box0.00