Marvel’s Spider-Man Collector Booster EV Calculator

Estimate the expected value (EV) of Marvel’s Spider-Man Collector Booster boxes using live TCGplayer market prices. Updated daily, this calculator uses official collector slot odds, treatment mappings, and rarity weighting for realistic pack value projections.

Each sealed box is modeled using the listed collector pack/slot configuration below (including Spider-Man-specific showcase variants and premium slot behavior where applicable). Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: Marvel’s Spider-Man is themed around street-level superhero action in New York, featuring Spider-heroes, villains, and comic-inspired collector treatments.

12 packs / box 15 game cards / pack (tokens & art excluded) Accurate slot model per Wizards Soul Stone (SPM 242) ultra‑rare modeled @ ~1/400 boxes Pricing: TCG generated card-prices (TCGCSV)
Note: Excluding The Soul Stone chase cards brings this calculation in line with other calculators. They are excluded by default. Toggle this card on/off in the 'Included buckets' section below.
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

Marvel’s Spider-Man Collector Booster Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
12 packs / box
Cards
15 game cards / pack (tokens & art excluded)
Modeled total
Accurate slot model per Wizards
Rows
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Pack Structure

Each Marvel’s Spider-Man Collector Booster is modeled with 15 game-card slots.

Foil Commons5 cards / pack
Pool: 70 modeled card outcomes.Foil commons: 5 expected / pack.
Foil Uncommons4 cards / pack
Pool: 63 modeled card outcomes.Foil uncommons: 4 expected / pack.
Land1 card / pack
Pool: 5 modeled card outcomes.Foil spiderweb basic land: 1 expected / pack.
Nonfoil Booster Fun2 cards / pack
Pool: 76 modeled card outcomes.Nonfoil Booster Fun rare / mythic: 2 expected / pack.
Foil Booster Fun1 card / pack
Pool: 82 modeled card outcomes.Foil Booster Fun rare / mythic: 1 expected / pack.
Source material1 card / pack
Pool: 80 modeled card outcomes.Source material: 1 expected / pack.
Foil default rare / mythic1 card / pack
Pool: 78 modeled card outcomes.Foil default rare / mythic: 1 expected / pack.

Future EV calculations should draw all 15 game-card slots first, then apply any Sift or filtering logic after the draw.

Art_or_token: The Collector Booster art card or traditional foil double-sided token slot is excluded from EV. Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included bucketsChoose which modeled pools count toward EV.Model controls
Sift is a price floor (USD). Rows with Value ≥ Sift tint green. EV uses Sift only when the toggle is on, and the filter is applied after each simulated pack draw.

Selling Fees

Row shows combined pct + txn (txn = 2.5% processing). $0.30/order is added only in the summary.

Value Threshold

Prices load from generated card-prices snapshots when available, with TCGCSV price groups as fallback. EV applies Sift only after each pack's contents are drawn.
Rows with Value ≥ Sift tint green. EV only uses Sift when toggled on, and the filter is applied after each simulated pack draw.

EV Range (Monte Carlo)

Higher counts smooth the bands but take longer.
Low/High are central quantiles from Monte Carlo pack openings.

Purchase EV

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Box EV × 12 (gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Total fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Profit after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Profit

Purchase-level expected value and profit across low, mid, and high estimates.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
Showing all cards
Modeled card rows with current value, seller fees, and expected copies per product.
Name Set Card # Rarity Treatment Value ($) Seller fees (pct + txn) Boxes / copy
Included rows (expected copies / box) — included buckets & Sift 0.00
Expected / box0.00