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Avatar: The Last Airbender — Collector Booster EV

Estimate the expected value (EV) of Avatar: The Last Airbender Collector Booster boxes using live TCGplayer market prices. This calculator uses official collector slot odds and treatment families by collector number for realistic pack and box projections.

Each sealed box is modeled with Avatar collector slot structure (12 packs per box plus treatment-family pools). Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: Avatar: The Last Airbender is themed around elemental bending, nations in conflict, and character-driven moments adapted into Magic collector treatments.

12 packs / box 15 game cards / pack Explicit BF families by TLA CN TLE 1–264 (NF + Foil)
Note: Excluding the chase cards brings this calculation in line with other calculators. They have been excluded by default. Toggle these cards on/off in the 'Included buckets' section below.
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

Avatar: The Last Airbender — Collector Booster EV Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
12 packs / box
Cards
15 game cards / pack
Product detail
Explicit BF families by TLA CN
Rows
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Pack Structure

Each Avatar: The Last Airbender — Collector Booster EV is modeled with 15 game-card slots.

Foil Commons3 cards / pack
Pool: 91 modeled card outcomes.Foil commons: 3 expected / pack.
Foil Uncommons3 cards / pack
Pool: 110 modeled card outcomes.Foil uncommons: 3 expected / pack.
Land1 card / pack
Pool: 10 modeled card outcomes.Foil full-art basic land: 1 expected / pack.
Foil Wildcard1 card / pack
Pool: 80 modeled card outcomes.Foil main-set rare / mythic: 1 expected / pack.
Nonfoil Booster Fun1 card / pack
Pool: 138 modeled card outcomes.Nonfoil Booster Fun rare / mythic: 1 expected / pack.
Foil Booster Fun2 cards / pack
Pool: 142 modeled card outcomes.Foil TLE or Booster Fun uncommon: 1 expected / pack.Foil Booster Fun rare / mythic: 1 expected / pack.
Source material1 card / pack
Pool: 122 modeled card outcomes.Source material: 1 expected / pack.
Foil TLE rare / mythic1 card / pack
Pool: 92 modeled card outcomes.Foil TLE rare / mythic: 1 expected / pack.
Foil TLE commons2 cards / pack
Pool: 53 modeled card outcomes.Foil TLE commons: 2 expected / pack.

Future EV calculations should draw all 15 game-card slots first, then apply any Sift or filtering logic after the draw.

Art_or_token: The Collector Booster art card or traditional foil double-sided token slot is excluded from EV. Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included bucketsChoose which modeled pools count toward EV.Model controls

Selling Fees

Row shows pct + txn (2.5% processing). $0.30/order applied in the summary.

Value Threshold

Sift is applied after draw; EV respects the Sift toggle.

EV Range (Monte Carlo)

Purchase EV

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Box EV × 12 (gross)$0.00$0.00$0.00
Gross EV/box (Purchase ÷ Boxes)$0.00$0.00$0.00
Fees/box$0.00$0.00$0.00
Net after fees/box$0.00$0.00$0.00
Profit after fees/box$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Profit

Purchase-level expected value and profit across low, mid, and high estimates.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
Showing all cards
Modeled card rows with current value, seller fees, and expected copies per product.
Name Set Card # Rarity Treatment Value Seller fees Boxes / copy
Total (Expected / box) — included pools & Sift 0.00
Expected / box0.00

Elemental Frames: The 18 modeled pull outcomes are the 15 rare and 3 mythic rare physical cards numbered 336-353. The two additional mythic treatments counted in the publisher article are reverse faces of transforming rare cards, so they are not separate cards drawn from a booster.