Avatar: The Last Airbender — Collector Booster EV
Estimate the expected value (EV) of Avatar: The Last Airbender Collector Booster boxes using live TCGplayer market prices. This calculator uses official collector slot odds and treatment families by collector number for realistic pack and box projections.
Each sealed box is modeled with Avatar collector slot structure (12 packs per box plus treatment-family pools). Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.
Set theme: Avatar: The Last Airbender is themed around elemental bending, nations in conflict, and character-driven moments adapted into Magic collector treatments.
Content Snapshot
Avatar: The Last Airbender — Collector Booster EV Content Snapshot
The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.
- Packs
- 12 packs / box
- Cards
- 15 game cards / pack
- Product detail
- Explicit BF families by TLA CN
- Rows
- Loading
Pack Structure
Each Avatar: The Last Airbender — Collector Booster EV is modeled with 15 game-card slots.
Future EV calculations should draw all 15 game-card slots first, then apply any Sift or filtering logic after the draw.
Art_or_token: The Collector Booster art card or traditional foil double-sided token slot is excluded from EV. Non-game inserts are not counted toward EV unless the model explicitly lists them.
Included bucketsChoose which modeled pools count toward EV.Model controls
Selling Fees
Value Threshold
EV Range (Monte Carlo)
Purchase EV
Pack & Box EV
| Metric | Low | Mid | High |
|---|---|---|---|
| Pack EV (gross) | $0.00 | $0.00 | $0.00 |
| Box EV × 12 (gross) | $0.00 | $0.00 | $0.00 |
| Gross EV/box (Purchase ÷ Boxes) | $0.00 | $0.00 | $0.00 |
| Fees/box | $0.00 | $0.00 | $0.00 |
| Net after fees/box | $0.00 | $0.00 | $0.00 |
| Profit after fees/box | $0.00 | $0.00 | $0.00 |
| Break‑even price/box (mid) | $0.00 | ||
Purchase EV & Profit
| All boxes | Low | Mid | High |
|---|---|---|---|
| Gross EV | $0.00 | $0.00 | $0.00 |
| Total fees | $0.00 | $0.00 | $0.00 |
| Net after fees | $0.00 | $0.00 | $0.00 |
| Profit after expenses | $0.00 | $0.00 | $0.00 |
| ROI vs cost | — | — | — |
Sealed Price / EV
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| Source | Box price | Break-even price/box (mid) | P/E | Basis |
|---|---|---|---|---|
| Mana Pool | — | — | — | Unavailable |
| TCGplayer | — | — | — | Unavailable |
| eBay | — | — | — | Unavailable |
| Amazon | — | — | — | Unavailable |
Simulation Results (after Sift)
| Name | Set | Card # | Rarity | Treatment | Value | Seller fees | Boxes / copy |
|---|---|---|---|---|---|---|---|
| Total (Expected / box) — included pools & Sift | 0.00 | ||||||
Elemental Frames: The 18 modeled pull outcomes are the 15 rare and 3 mythic rare physical cards numbered 336-353. The two additional mythic treatments counted in the publisher article are reverse faces of transforming rare cards, so they are not separate cards drawn from a booster.