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Teenage Mutant Ninja Turtles — Collector Booster EV

Estimate the expected value (EV) of Teenage Mutant Ninja Turtles Collector Booster boxes using generated TCG, Mana Pool, and Cardmarket prices. This calculator uses the published TMNT collector-slot odds and treatment pools to model full packs before applying optional Sift filtering.

Each sealed box is modeled with 12 collector boosters and exact slot draws for commons, uncommons, commander reprints, lands, booster-fun cards, source material cards, and the foil booster-fun rare/mythic slot.

Set theme: Teenage Mutant Ninja Turtles highlights comic-style variants, pizza-themed basics, sewer frames, silhouette cards, Japan Showcase cards, source material cards, and Kevin Eastman headliners.

12 packs / box 15 game cards / pack Collector treatments by TMT/TMC/PZA CN ranges TMNT treatment slot model
Note: Signature Headliner chase outcomes are modeled only in the foil booster-fun rare/mythic slot, where Wizards lists them only as a low-rate hit. When the Signature Headliner bucket is enabled, the model uses 1 in 500 packs for any Signature Headliner hit. They remain excluded by default so the baseline EV does not rely on an unpublished exact pull rate.
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

Teenage Mutant Ninja Turtles — Collector Booster EV Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
12 packs / box
Cards
15 game cards / pack
Product detail
Collector treatments by TMT/TMC/PZA CN ranges
Rows
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Pack Structure

Each Teenage Mutant Ninja Turtles — Collector Booster EV is modeled with 15 game-card slots.

Foil Commons5 cards / pack
Pool: 69 modeled card outcomes.Foil commons: 5 expected / pack.
Foil Uncommons3 cards / pack
Pool: 68 modeled card outcomes.Foil uncommons: 3 expected / pack.
Land1 card / pack
Pool: 15 modeled card outcomes.Basic land: 1 expected / pack.
Nonfoil Booster Fun2 cards / pack
Pool: 212 modeled card outcomes.Booster Fun / TMC: 2 expected / pack.
Foil Booster Fun0.998 expected / pack
Pool: 85 modeled card outcomes.Foil Booster Fun rare / mythic: 0.998 expected / pack (99.8% expected per pack).
Source material1 card / pack
Pool: 40 modeled card outcomes.Source material: 1 expected / pack.
Commander reprint1 card / pack
Pool: 26 modeled card outcomes.Commander reprint: 1 expected / pack.
Foil rare / mythic1 card / pack
Pool: 68 modeled card outcomes.Foil rare / mythic: 1 expected / pack.

All game-card slots are modeled first; Sift and default-off bucket filtering are applied only after pack contents are drawn or loaded.

Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included bucketsChoose which modeled pools count toward EV.Model controls

Selling Fees

Row shows pct + txn (2.5% processing). Seller-type order fees are applied in the summary.

Value Threshold

Prices load from generated card-prices snapshots. TCG, Mana Pool, and Cardmarket choices use the same card rows; EV applies Sift only after each pack's contents are drawn.
Sift is applied after draw; EV respects the Sift toggle.

EV Range (Monte Carlo)

Purchase EV

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Box EV × 12 (gross)$0.00$0.00$0.00
Gross EV/box (Purchase ÷ Boxes)$0.00$0.00$0.00
Fees/box$0.00$0.00$0.00
Net after fees/box$0.00$0.00$0.00
Profit after fees/box$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Profit

Purchase-level expected value and profit across low, mid, and high estimates.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
Showing all cards
Modeled card rows with current value, seller fees, and expected copies per product.
Name Set Card # Rarity Treatment Value Seller fees Boxes / copy
Total (Expected / box) — included pools & Sift 0.00
Expected / box0.00