Mystery Booster 2020 Retail Display EV Calculator

Estimate the expected value (EV) of a Mystery Booster 2020 Retail Edition Booster Display using the generated MB1 retail-box model and local generated price snapshots.

The model draws all 15 cards in every pack first, then applies included-bucket toggles and optional Sift filtering as post-draw scoring filters. Disabled buckets do not backfill.

24 packs / display15 game cards / pack360 modeled card slots / displayRetail foil fifteenth slot
MB1 Retail uses generated local files from data-static/magic/mb1/ and data-prices/magic/mb1/. The 14 base reprint sheets use PLST product identities; the fifteenth slot is the Retail foil sheet. Convention playtest cards are not mixed into this model, and the page makes no runtime Scryfall calls.
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

Mystery Booster 2020 Retail Display Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Product detail
24 packs / display
Cards
15 game cards / pack
Modeled total
360 modeled card slots / display
Rows
Loading

Pack Structure

Each Mystery Booster 2020 Retail Display is modeled with 15 game-card slots.

MB1 Retail Edition Booster Display whiteA sheet24 / display
Pool: 121 modeled card outcomes.MB1 Retail Edition Booster Display whiteA sheet: 1 expected / pack.
MB1 Retail Edition Booster Display whiteB sheet24 / display
Pool: 121 modeled card outcomes.MB1 Retail Edition Booster Display whiteB sheet: 1 expected / pack.
MB1 Retail Edition Booster Display rare sheet24 / display
Pool: 121 modeled card outcomes.MB1 Retail Edition Booster Display rare sheet: 1 expected / pack.
MB1 Retail Edition Booster Display greenB sheet24 / display
Pool: 121 modeled card outcomes.MB1 Retail Edition Booster Display greenB sheet: 1 expected / pack.
MB1 Retail Edition Booster Display oldFrame sheet24 / display
Pool: 121 modeled card outcomes.MB1 Retail Edition Booster Display oldFrame sheet: 1 expected / pack.
MB1 Retail Edition Booster Display colorless sheet24 / display
Pool: 121 modeled card outcomes.MB1 Retail Edition Booster Display colorless sheet: 1 expected / pack.
MB1 Retail Edition Booster Display greenA sheet24 / display
Pool: 121 modeled card outcomes.MB1 Retail Edition Booster Display greenA sheet: 1 expected / pack.
MB1 Retail Edition Booster Display foil sheet24 / display
Pool: 121 modeled card outcomes.MB1 Retail Edition Booster Display foil sheet: 1 expected / pack.
MB1 Retail Edition Booster Display blueB sheet24 / display
Pool: 121 modeled card outcomes.MB1 Retail Edition Booster Display blueB sheet: 1 expected / pack.
MB1 Retail Edition Booster Display blueA sheet24 / display
Pool: 121 modeled card outcomes.MB1 Retail Edition Booster Display blueA sheet: 1 expected / pack.
MB1 Retail Edition Booster Display blackA sheet24 / display
Pool: 121 modeled card outcomes.MB1 Retail Edition Booster Display blackA sheet: 1 expected / pack.
MB1 Retail Edition Booster Display multicolor sheet24 / display
Pool: 121 modeled card outcomes.MB1 Retail Edition Booster Display multicolor sheet: 1 expected / pack.
MB1 Retail Edition Booster Display blackB sheet24 / display
Pool: 121 modeled card outcomes.MB1 Retail Edition Booster Display blackB sheet: 1 expected / pack.
MB1 Retail Edition Booster Display redA sheet24 / display
Pool: 121 modeled card outcomes.MB1 Retail Edition Booster Display redA sheet: 1 expected / pack.
MB1 Retail Edition Booster Display redB sheet24 / display
Pool: 121 modeled card outcomes.MB1 Retail Edition Booster Display redB sheet: 1 expected / pack.

Draw all 15 game-card slots first, then apply any Sift or filtering logic after the draw.

Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included model bucketsChoose which modeled pools count toward EV.Model controls
Rows are grouped by generated model bucket. Sift is applied only after display contents are drawn.

Selling Fees

Row fees show pct + txn. Order fees are added only in the summary.

Value Threshold

Prices load only from generated MB1 card and card-prices snapshots. EV applies Sift after modeled contents are drawn.
Rows with Value >= Sift tint green. EV uses Sift only when the toggle is checked.

EV Range (Monte Carlo)

Purchase EV

Pack and Display EV

Expected value summary across low, mid, and high Monte Carlo estimates.
MetricLowMidHigh
Average pack EV (gross)$0.00$0.00$0.00
Display EV x 24 (gross)$0.00$0.00$0.00
Gross EV per display$0.00$0.00$0.00
Total fees per display$0.00$0.00$0.00
Net after fees per display$0.00$0.00$0.00
Profit after fees per display$0.00$0.00$0.00
Break-even price/display (mid)$0.00

Purchase EV and Profit

Purchase-level expected value and profit across low, mid, and high Monte Carlo estimates.
All displaysLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost---
Displays: 0 | Price/display: $0.00 | Total cost: $0.00

Simulation Results (after Sift)

Confidence band: -
Each bar groups simulated display totals after modeled contents are drawn, then Sift and included-bucket filters are applied.
Showing all cards
Generated MB1 Retail model rows with current value, seller fees, and expected displays per copy.
NameSetCard #RarityTreatmentValue ($)Seller fees (pct + txn)Displays / copy
Total expected copies / display - included buckets and Sift0.00
Expected / box0.00