Avatar: The Last Airbender — Jumpstart Display EV

Estimate the expected value (EV) of Magic: The Gathering | Avatar: The Last Airbender Jumpstart Booster boxes using live TCGplayer market prices. Updated daily, this calculator follows Wizards of the Coast decklists and theme variants so you can gauge both pack and display value with slot-accurate assumptions.

A sealed Jumpstart display contains 24 themed boosters, each built as a full 20-card theme deck before filtering. Simulations always draw complete booster contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: Avatar: The Last Airbender Jumpstart is themed around the four nations and bending styles, with boosters built to capture elemental identities and iconic character-driven archetypes.

46 themes (66 deck variants) 20 cards / pack • 24 packs / display Random theme (uniform)
Pack contents follow Wizards’ published decklists. Each booster contains 20 cards drawn from a single theme, with Sift applied after the cards are drawn in the simulation.

Content Snapshot

Avatar: The Last Airbender — Jumpstart Display EV Content Snapshot

Complete modeled contents are drawn first; included-pool controls and optional Sift score the result afterward.

Themes
46 themes (66 deck variants)
Contents
20 cards / pack • 24 packs / display
Themes
Random theme (uniform)
Rows
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Pack Structure

Each Avatar: The Last Airbender — Jumpstart Display EV is modeled with 20 game-card slots.

Theme Deck Cards11.9394 expected / pack
Pool: 367 modeled card outcomes.Theme Deck Cards: 11.9394 expected / pack.
Lands8.0606 expected / pack
Pool: 40 modeled card outcomes.Lands: 8.0606 expected / pack.

Future EV calculations should draw all 20 fixed cards from each selected Jumpstart Booster first, then apply any Sift or filtering logic after the draw.

Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included groups

Selling Fees

Per-row shows pct + txn (txn = 2.5%). $0.30/order is added only in the summary.

Value Threshold

Prices load from generated card-prices snapshots. TCG, Mana Pool, and Cardmarket choices use the same card rows; EV applies Sift only after each pack's contents are drawn.
Rows with Value ≥ Sift tint green. EV only uses Sift if toggled on, and it is applied after each pack’s cards are drawn.

Monte Carlo

Low/High = central quantiles measured from Monte Carlo pack openings.

Purchase EV

Pack & Display EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Display EV × 24 (gross)$0.00$0.00$0.00
Gross EV per display (Purchase ÷ Displays)$0.00$0.00$0.00
Total fees per display (Purchase ÷ Displays)$0.00$0.00$0.00
Net after fees per display (Purchase ÷ Displays)$0.00$0.00$0.00
Profit after fees per display (Purchase ÷ Displays)$0.00$0.00$0.00
Break‑even price/display (mid)$0.00

Purchase EV & Profit

Purchase-level expected value and profit across low, mid, and high estimates.
All displaysLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Displays: 0 • Price/display: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated display totals after cards are drawn, then Sift is applied to pack hits. X-axis = display value, Y-axis = number of simulations in that range.
Modeled card rows with current value, seller fees, and expected copies per product.
Name Set Card # Rarity Treatment Value Seller fees Displays / copy
Total (Expected / display) — included groups & Sift 0.00