Lorwyn Eclipsed Play Booster EV Calculator

Estimate the expected value (EV) of Lorwyn Eclipsed Play Booster boxes using live TCGplayer market prices. Updated daily, this calculator uses official slot odds, rarity weighting, and treatment mappings to model realistic pack value projections.

Each sealed box is modeled using the pack and card-slot configuration listed below, including product-specific bonus-sheet or treatment behavior where applicable. Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: Lorwyn Eclipsed is themed around a return to Lorwyn’s whimsical-yet-shadowed duality, blending bright fae-fantasy identities with darker twilight contrasts in its worldbuilding and card style.

30 packs / box 14 game cards / pack (non-game items excluded) Special Guests (SPG): 1 in 55 packs replaces a common — nonfoil only
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

Lorwyn Eclipsed Play Booster Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
30 packs / box
Cards
14 game cards / pack (non-game items excluded)
Product detail
Special Guests (SPG): 1 in 55 packs replaces a common — nonfoil only
Rows
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Pack Structure

Each Lorwyn Eclipsed Play Booster is modeled with 14 game-card slots.

Commons7 cards / pack
Pool: 101 modeled card outcomes.Common block: 6.9818 expected / pack.Common block SPG replacement: 0.0182 expected / pack (1.82% expected per pack).
Uncommons3 cards / pack
Pool: 110 modeled card outcomes.Uncommon slots: 2.7 expected / pack.Uncommon slots Fable Frame: 0.3 expected / pack (30% expected per pack).
Land1 card / pack
Pool: 30 modeled card outcomes.Land default nonfoil: 0.4 expected / pack (40% expected per pack).Land full-art nonfoil: 0.4 expected / pack (40% expected per pack).Land default foil: 0.1 expected / pack (10% expected per pack).Land full-art foil: 0.1 expected / pack (10% expected per pack).
Rare / Mythic1 card / pack
Pool: 145 modeled card outcomes.Rare/mythic main rare: 0.782 expected / pack (78.2% expected per pack).Rare/mythic main mythic: 0.136 expected / pack (13.6% expected per pack).Rare/mythic Fable Frame rare: 0.046 expected / pack (4.6% expected per pack).Rare/mythic Fable Frame mythic: 0.012 expected / pack (1.2% expected per pack).Rare/mythic residual borderless mythic: 0.008 expected / pack (0.8% expected per pack).Rare/mythic residual borderless rare: 0.008 expected / pack (0.8% expected per pack).Rare/mythic residual shock land: 0.008 expected / pack (0.8% expected per pack).
Wildcard1 card / pack
Pool: 336 modeled card outcomes.Wildcard main uncommon: 0.5777 expected / pack (57.77% expected per pack).Wildcard main rare: 0.1892 expected / pack (18.92% expected per pack).Wildcard main common: 0.1793 expected / pack (17.93% expected per pack).Wildcard Fable Frame uncommon: 0.0199 expected / pack (1.99% expected per pack).Wildcard main mythic: 0.0199 expected / pack (1.99% expected per pack).Wildcard borderless rare: 0.01 expected / pack (1% expected per pack).Wildcard residual borderless mythic: 0.001 expected / pack (0.1% expected per pack).Wildcard residual shock land: 0.001 expected / pack (0.1% expected per pack).Wildcard residual Fable Frame mythic: 0.001 expected / pack (0.1% expected per pack).Wildcard residual Fable Frame rare: 0.001 expected / pack (0.1% expected per pack).
Foil Wildcard1 card / pack
Pool: 336 modeled card outcomes.Foil wildcard main common: 0.604 expected / pack (60.4% expected per pack).Foil wildcard main uncommon: 0.298 expected / pack (29.8% expected per pack).Foil wildcard main rare: 0.065 expected / pack (6.5% expected per pack).Foil wildcard main mythic: 0.011 expected / pack (1.1% expected per pack).Foil wildcard Fable Frame uncommon: 0.01 expected / pack (1% expected per pack).Foil wildcard Fable Frame rare: 0.01 expected / pack (1% expected per pack).Foil wildcard residual borderless mythic: 0.0005 expected / pack (0.05% expected per pack).Foil wildcard residual borderless rare: 0.0005 expected / pack (0.05% expected per pack).Foil wildcard residual shock land: 0.0005 expected / pack (0.05% expected per pack).Foil wildcard residual Fable Frame mythic: 0.0005 expected / pack (0.05% expected per pack).

Future EV calculations should draw all 14 game-card slots first, then apply any Sift or filtering logic after the draw.

Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included setsChoose which modeled pools count toward EV.Model controls
Sift is a price floor (USD): rows with Value ≥ Sift tint green. EV only uses Sift if you enable the toggle below.

Selling Fees

Per‑row shows combined pct + txn (txn = 2.5% processing). $0.30/order is added only in the summary.

Value Threshold

Prices load from local TCGCSV snapshots. EV applies Sift only after each pack's contents are drawn.
Rows with Value ≥ Sift tint green. EV only uses Sift if toggled on, and it is applied after each pack’s cards are drawn.

EV Range (Monte Carlo)

Runs per summary update; higher counts smooth the bands but take longer.
Low/High = central quantiles from slot-based Monte Carlo pack openings.

Purchase EV

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Box EV × 30 (gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Total fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Profit after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Profit

Purchase expected value and profit summary across all selected boxes.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
Showing all cards
Modeled card rows with set, treatment, value, seller fees, and average boxes per copy.
Name Set Card # Rarity Treatment Value Seller fees Boxes / copy
Total (Expected / box) — included sets & Sift 0.00
Expected / box0.00