FINAL FANTASY Play Booster EV Calculator

Estimate the expected value (EV) of FINAL FANTASY Play Booster boxes using live TCGplayer market prices. Updated daily, this calculator uses official slot odds, rarity weighting, and treatment mappings to model realistic pack value projections.

Each sealed box is modeled using the pack and card-slot configuration listed below, including product-specific bonus-sheet or treatment behavior where applicable. Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: FINAL FANTASY is themed as a franchise crossover anthology, drawing characters, summons, and moments from across the series into a Magic draft environment with set-specific showcase styling.

30 packs / box 14 cards / pack + 1 token / art card Through the Ages: 1 in 3 packs (replaces a common) Wildcard pulls commons–mythics + borderless/artist/Cid modeling Land slot: 55% two‑color, 45% basics · 20% foil
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

FINAL FANTASY Play Booster Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
30 packs / box
Cards
14 cards / pack + 1 token / art card
Product detail
Through the Ages: 1 in 3 packs (replaces a common)
Rows
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Pack Structure

Each FINAL FANTASY Play Booster is modeled with 14 game-card slots.

Commons7.167 expected / pack
Pool: 143 modeled card outcomes.Common block plus wildcard main common: 6.8337 expected / pack.Through the Ages uncommon common-slot replacement: 0.2108 expected / pack (21.08% expected per pack).Through the Ages rare common-slot replacement: 0.0992 expected / pack (9.92% expected per pack).Through the Ages mythic common-slot replacement: 0.0233 expected / pack (2.33% expected per pack).
Uncommons3.5412 expected / pack
Pool: 108 modeled card outcomes.Uncommon slots plus wildcard main uncommon: 3.5412 expected / pack.
Land1 card / pack
Pool: 52 modeled card outcomes.Land two-color nonfoil: 0.44 expected / pack (44% expected per pack).Land landmark basic nonfoil: 0.36 expected / pack (36% expected per pack).Land two-color foil: 0.11 expected / pack (11% expected per pack).Land landmark basic foil: 0.09 expected / pack (9% expected per pack).
Rare / Mythic1.167 expected / pack
Pool: 173 modeled card outcomes.Rare/mythic plus wildcard rare share: 0.9336 expected / pack (93.36% expected per pack).Rare/mythic plus wildcard mythic share: 0.1167 expected / pack (11.67% expected per pack).Rare/mythic borderless rare: 0.0934 expected / pack (9.34% expected per pack).Rare/mythic borderless mythic: 0.0117 expected / pack (1.17% expected per pack).Rare/mythic artist mythic: 0.0058 expected / pack (0.58% expected per pack).Rare/mythic artist rare: 0.0058 expected / pack (0.58% expected per pack).
Wildcard0.092 expected / pack
Pool: 19 modeled card outcomes.Wildcard borderless uncommon: 0.066 expected / pack (6.6% expected per pack).Wildcard woodblock common: 0.026 expected / pack (2.6% expected per pack).
Foil Wildcard0.979 expected / pack
Pool: 282 modeled card outcomes.Foil main common: 0.5575 expected / pack (55.75% expected per pack).Foil main uncommon: 0.359 expected / pack (35.9% expected per pack).Foil main rare: 0.055 expected / pack (5.5% expected per pack).Foil main mythic: 0.0075 expected / pack (0.75% expected per pack).
Foil Booster Fun0.0185 expected / pack
Pool: 98 modeled card outcomes.Foil Booster Fun rare: 0.01 expected / pack (1% expected per pack).Foil Booster Fun uncommon: 0.005 expected / pack (0.5% expected per pack).Foil Booster Fun mythic: 0.0025 expected / pack (0.25% expected per pack).Foil Booster Fun common: 0.001 expected / pack (0.1% expected per pack).
Foil Cid variant0.0025 expected / pack
Pool: 15 modeled card outcomes.Foil Cid variant: 0.0025 expected / pack (0.25% expected per pack).
Uncommon Cid identity plus wildcard share0.0328 expected / pack
Pool: 15 modeled card outcomes.Uncommon Cid identity plus wildcard share: 0.0328 expected / pack (3.28% expected per pack).

Future EV calculations should draw all 14 game-card slots first, then apply any Sift or filtering logic after the draw.

Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included setsChoose which modeled pools count toward EV.Model controls
Sift is a price floor (USD): rows with Value ≥ Sift tint green. EV only uses Sift if you enable the toggle below.

Selling Fees

Per‑row shows combined pct + txn (txn = 2.5% processing). $0.30/order is added only in the summary.

Value Threshold

Prices load from local TCGCSV snapshots. EV applies Sift only after each pack's contents are drawn.
Rows with Value ≥ Sift tint green. EV only uses Sift if toggled on, and it is applied after each pack’s cards are drawn.

EV Range (Monte Carlo)

Runs per summary update; higher counts smooth the bands but take longer.
Low/High = central quantiles measured from Monte Carlo pack openings.

Purchase EV

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Box EV × 30 (gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Total fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Profit after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Profit

Purchase expected value and profit summary across all selected boxes.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
Showing all cards
Modeled card rows with set, treatment, value, seller fees, and average boxes per copy.
Name Set Card # Rarity Treatment Value Seller fees Boxes / copy
Total (Expected / box) — included sets & Sift 0.00
Expected / box0.00