Modern Horizons 3 Play Booster EV Calculator

Estimate the expected value (EV) of Modern Horizons 3 Play Booster boxes using live TCGplayer market prices. Updated daily, this calculator uses official slot odds, rarity weighting, and treatment mappings to model realistic pack value projections.

Each sealed box is modeled using the pack and card-slot configuration listed below, including product-specific bonus-sheet or treatment behavior where applicable. Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: Modern Horizons 3 is themed as a direct-to-Modern power set, built around high-synergy cards, returning fan-favorite concepts, and complex build-arounds aimed at experienced constructed and limited players.

36 packs / box 14 cards / pack (game cards) New‑to‑Modern (N2M): 1/pack SPG: 1/64 replaces a common Land slot: 50% common • 20% basic (NF) • 13.3% basic (foil) • 10% Eldrazi basic (NF) • 6.7% Eldrazi basic (foil) Rare slot: 79.8% R • 13.0% M • 2.1% retro R/M • 5.1% borderless R/M Excludes MH3 #447–467 (CB‑only), #468+ & “z”, and serialized/textured/etched/ripple variants; M3C ≤16; Snow‑Covered Wastes = #229 main uncommon, #439 retro, #309 full‑art wildcard
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

Modern Horizons 3 Play Booster Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
36 packs / box
Cards
14 cards / pack (game cards)
Product detail
New‑to‑Modern (N2M): 1/pack
Rows
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Pack Structure

Each Modern Horizons 3 Play Booster is modeled with 14 game-card slots.

Commons6 cards / pack
Pool: 90 modeled card outcomes.Common block: 5.9844 expected / pack.Common block Special Guests replacement: 0.0156 expected / pack (1.56% expected per pack).
Uncommons2.4 expected / pack
Pool: 81 modeled card outcomes.Uncommon slots: 2.4 expected / pack.
Land1 card / pack
Pool: 110 modeled card outcomes.Land or common slot: 1 expected / pack.
Wildcard1 card / pack
Pool: 404 modeled card outcomes.Wildcard slot: 1 expected / pack.
Traditional foil wildcard slot1 card / pack
Pool: 404 modeled card outcomes.Traditional foil wildcard slot: 1 expected / pack.
Rare / mythic slot1 card / pack
Pool: 184 modeled card outcomes.Rare / mythic slot: 1 expected / pack.
Uncommon DFC share0.6 expected / pack
Pool: 20 modeled card outcomes.Uncommon DFC share: 0.6 expected / pack (60% expected per pack).
New-to-Modern slot0.999 expected / pack
Pool: 57 modeled card outcomes.New-to-Modern slot: 0.999 expected / pack (99.9% expected per pack).

Future EV calculations should draw all 14 game-card slots first, then apply any Sift or filtering logic after the draw.

Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included setsChoose which modeled pools count toward EV.Model controls
Prices: local TCGCSV snapshots. Rows with Value ≥ Sift tint green; EV uses Sift only if toggled.

Selling Fees

Per‑row shows combined pct + txn (txn = 2.5% processing). $0.30/order is added only in the summary.

Value Threshold

Prices load from local TCGCSV snapshots. EV applies Sift only after each pack's contents are drawn.
Rows with Value ≥ Sift tint green. EV only uses Sift if toggled on, and it is applied after each pack’s cards are drawn.

EV Range (Monte Carlo)

Runs per summary update; higher counts smooth the bands but take longer.
Low/High = central quantiles measured from Monte Carlo pack openings.

Purchase EV

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Box EV × 36 (gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Total fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Profit after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Profit

Purchase expected value and profit summary across all selected boxes.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
Showing all cards
Modeled card rows with set, treatment, value, seller fees, and average boxes per copy.
Name Set Card # Rarity Treatment Value ($) Seller fees (pct + txn) Boxes / copy
Total (Expected / box) — included sets & Sift 0.00
Expected / box0.00