Murders at Karlov Manor Play Booster EV Calculator

Estimate the expected value (EV) of Murders at Karlov Manor Play Booster boxes using live TCGplayer market prices. Updated daily, this calculator uses official slot odds, rarity weighting, and treatment mappings to model realistic pack value projections.

Each sealed box is modeled using the pack and card-slot configuration listed below, including product-specific bonus-sheet or treatment behavior where applicable. Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: Murders at Karlov Manor is themed as a Ravnican murder mystery, centering detectives, clues, suspects, and case-solving flavor throughout gameplay and visual presentation.

36 packs / box 14 cards / pack (game cards) The List + SPG: 12.5% of packs (SPG 1.56%; List C/U 9.38%; List R/M 1.56%) Rare duals: 1 in 6 wildcard (≈14.58% regular; ≈2.08% borderless) Basic slot: 53.3334% reg NF; 13.3333% reg foil; 26.6666% full‑art NF; 6.6667% full‑art foil
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

Murders at Karlov Manor Play Booster Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
36 packs / box
Cards
14 cards / pack (game cards)
Product detail
The List + SPG: 12.5% of packs (SPG 1.56%; List C/U 9.38%; List R/M 1.56%)
Rows
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Pack Structure

Each Murders at Karlov Manor Play Booster is modeled with 14 game-card slots.

Commons7.3843 expected / pack
Pool: 92 modeled card outcomes.Common block and wildcard common share: 7.3843 expected / pack.
Uncommons3.2546 expected / pack
Pool: 120 modeled card outcomes.Uncommon slots and wildcard uncommon share: 3.2546 expected / pack.
Land1 card / pack
Pool: 30 modeled card outcomes.Land slot regular basic lands: 0.5333 expected / pack (53.33% expected per pack).Land slot impossible basic lands: 0.2667 expected / pack (26.67% expected per pack).Land slot foil regular basic lands: 0.1333 expected / pack (13.33% expected per pack).Land slot foil impossible basic lands: 0.0667 expected / pack (6.67% expected per pack).
Rare / Mythic1.0694 expected / pack
Pool: 129 modeled card outcomes.Rare slot and non-dual wildcard rare share: 0.9167 expected / pack (91.67% expected per pack).Rare slot and non-dual wildcard mythic share: 0.1528 expected / pack (15.28% expected per pack).
Wildcard0.1667 expected / pack
Pool: 20 modeled card outcomes.Wildcard regular rare dual lands: 0.1458 expected / pack (14.58% expected per pack).Wildcard borderless rare dual lands: 0.0208 expected / pack (2.08% expected per pack).
Foil Wildcard1 card / pack
Pool: 320 modeled card outcomes.Foil wildcard common share: 0.6111 expected / pack (61.11% expected per pack).Foil wildcard uncommon share: 0.3056 expected / pack (30.56% expected per pack).Foil wildcard rare share: 0.064 expected / pack (6.4% expected per pack).Foil wildcard mythic share: 0.0119 expected / pack (1.19% expected per pack).Foil wildcard borderless rare dual lands: 0.0074 expected / pack (0.74% expected per pack).
The List / Token-Ad Slot0.125 expected / pack
Pool: 50 modeled card outcomes.The List common/uncommon replacement: 0.0938 expected / pack (9.38% expected per pack).The List rare/mythic replacement: 0.0156 expected / pack (1.56% expected per pack).The List Special Guests replacement: 0.0156 expected / pack (1.56% expected per pack).

Future EV calculations should draw all 14 game-card slots first, then apply any Sift or filtering logic after the draw.

Ad/token/suspect punch-out/art card: The non-playable insert slot is excluded from EV. Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included setsChoose which modeled pools count toward EV.Model controls
Sift is a price floor (USD): rows with Value ≥ Sift tint green. EV only uses Sift if you enable the toggle below.

Selling Fees

Per‑row shows combined pct + txn (txn = 2.5% processing). $0.30/order is added only in the summary.

Value Threshold

Prices load from generated card-prices snapshots. TCG, Mana Pool, and Cardmarket choices use the same card rows; EV applies Sift only after each pack's contents are drawn.
Rows with Value ≥ Sift tint green. EV only uses Sift if toggled on, and it is applied after each pack’s cards are drawn.

EV Range (Monte Carlo)

Runs per summary update; higher counts smooth the bands but take longer.
Low/High = central quantiles measured from Monte Carlo pack openings.

Purchase EV

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Box EV × 36 (gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Total fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Profit after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Profit

Purchase expected value and profit summary across all selected boxes.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
Showing all cards
Modeled card rows with set, treatment, value, seller fees, and average boxes per copy.
Name Set Card # Rarity Treatment Value ($) Seller fees (pct + txn) Boxes / copy
Total (Expected / box) — included sets & Sift 0.00
Expected / box0.00