Marvel Super Heroes Play Booster EV Calculator

Estimate the expected value (EV) of a Marvel Super Heroes Play Booster Display from the generated play-box model and MSH daily price snapshots.

The calculator draws the full box contents first from generated slot contributions, then applies included-pool toggles and optional Sift filtering as post-draw scoring filters.

Preorder / provisional EV: Marvel Super Heroes releases on 2026-06-26, so sealed and singles prices can move quickly until release-day supply settles.
Pool-count source note: Wizards lists 15 rare and 13 mythic logo cards, but the complete generated MSH 354-379 block contains 14 rares and 12 mythics. The scene block also differs (published 3/12/8/15 C/U/R/M versus generated 3/11/8/16). This model uses the complete numbered rows and does not invent or reclassify cards to force the published totals.
30 packs / box14 game cards / pack420 modeled game cards / boxGenerated MSH Play Booster model
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

Marvel Super Heroes Play Booster Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
30 packs / box
Cards
14 game cards / pack
Modeled total
420 modeled game cards / box
Rows
Loading

Pack Structure

Each Marvel Super Heroes Play Booster is modeled with 14 game-card slots.

Commons7 cards / pack
Pool: 144 modeled card outcomes.Common block: 6.9583 expected / pack.Common block source material replacement: 0.0417 expected / pack (4.17% expected per pack).
Uncommons3 cards / pack
Pool: 111 modeled card outcomes.Uncommon slots: 3 expected / pack.
Land1 card / pack
Pool: 60 modeled card outcomes.Land: 1 expected / pack.
Wildcard1 card / pack
Pool: 352 modeled card outcomes.Wildcard: 1 expected / pack.
Foil Wildcard1 card / pack
Pool: 352 modeled card outcomes.Foil wildcard: 1 expected / pack.
Rare / mythic1 card / pack
Pool: 152 modeled card outcomes.Rare / mythic: 1 expected / pack.

Future EV calculations should draw all 14 game-card slots first, then apply any Sift or filtering logic after the draw.

Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included model poolsChoose which modeled pools count toward EV.Model controls
Sift and disabled pools are applied after the box contents are drawn; removed rows do not backfill.

Selling Fees

Row fees show pct + txn. Order fees are added only in the summary.

Value Threshold

Prices load from data-prices/magic/msh/card-prices.json.
Rows with Value >= Sift tint green. EV uses Sift only when the toggle is checked.

EV Range (Monte Carlo)

Purchase EV

Pack & Box EV

Expected value summary across low, mid, and high Monte Carlo estimates.
MetricLowMidHigh
Average pack EV (gross)$0.00$0.00$0.00
Box EV x 30 (gross)$0.00$0.00$0.00
Gross EV per box$0.00$0.00$0.00
Total fees per box$0.00$0.00$0.00
Net after fees per box$0.00$0.00$0.00
Profit after fees per box$0.00$0.00$0.00
Break-even price/box (mid)$0.00

Purchase EV & Profit

Purchase expected value and profit after selected fees and costs.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost---
Boxes: 0 | Price/box: $0.00 | Total cost: $0.00

Simulation Results (after Sift)

Confidence band: -
Each bar groups simulated box totals after modeled contents are drawn, then Sift and included-pool filters are applied.
Showing all cards
Modeled Play Booster box card rows, prices, fees, and expected boxes per copy.
NameSetCard #RarityTreatmentValueSeller feesBoxes / copy
Total expected copies / box - included pools & Sift0.00
Expected / box0.00
Model source: data-static/magic/msh/models/play-box.json. Draw all slots first, then apply Sift and pool filters afterward.