Outlaws of Thunder Junction Play Booster EV Calculator

Estimate the expected value (EV) of Outlaws of Thunder Junction Play Booster boxes using live TCGplayer market prices. Updated daily, this calculator uses official slot odds, rarity weighting, and treatment mappings to model realistic pack value projections.

Each sealed box is modeled using the pack and card-slot configuration listed below, including product-specific bonus-sheet or treatment behavior where applicable. Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: Outlaws of Thunder Junction is themed as a multiplayer western heist world, with villain crews, bounty flavor, and frontier-inspired treatments shaping both draft texture and collectible variants.

36 packs / box 14 cards / pack (game cards) Breaking News: 1/pack (≈ U 66.67%, R 26.67%, M 6.67%) The List: 1 in 5 packs (SPG 1/64; BIG remainder) Land slot fully modeled (basics, Western, duals; foil/nonfoil) Foil slot fully modeled across OTJ / OTP / BF
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

Outlaws of Thunder Junction Play Booster Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
36 packs / box
Cards
14 cards / pack (game cards)
Product detail
Breaking News: 1/pack (≈ U 66.67%, R 26.67%, M 6.67%)
Rows
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Pack Structure

Each Outlaws of Thunder Junction Play Booster is modeled with 14 game-card slots.

Commons5.8 expected / pack
Pool: 80 modeled card outcomes.Common block: 5.8 expected / pack.
Uncommons3 cards / pack
Pool: 100 modeled card outcomes.Uncommon slots: 3 expected / pack.
Land1 card / pack
Pool: 50 modeled card outcomes.Land slot common dual lands: 0.4 expected / pack (40% expected per pack).Land slot regular basic lands: 0.2667 expected / pack (26.67% expected per pack).Land slot Western landscape basic lands: 0.1333 expected / pack (13.33% expected per pack).Land slot foil common dual lands: 0.1 expected / pack (10% expected per pack).Land slot foil regular basic lands: 0.0667 expected / pack (6.67% expected per pack).Land slot foil Western landscape basic lands: 0.0333 expected / pack (3.33% expected per pack).
Wildcard0.9914 expected / pack
Pool: 280 modeled card outcomes.Wildcard sheet: 0.9914 expected / pack (99.14% expected per pack).
Foil Wildcard0.9926 expected / pack
Pool: 280 modeled card outcomes.Foil wildcard sheet: 0.9926 expected / pack (99.26% expected per pack).
Rare / mythic sheet1 card / pack
Pool: 100 modeled card outcomes.Rare / mythic sheet: 1 expected / pack.
Breaking News slot1 card / pack
Pool: 65 modeled card outcomes.Breaking News slot: 1 expected / pack.
The List / Token-Ad Slot0.2 expected / pack
Pool: 40 modeled card outcomes.The List BIG replacement: 0.1844 expected / pack (18.44% expected per pack).The List Special Guests replacement: 0.0156 expected / pack (1.56% expected per pack).

Future EV calculations should draw all 14 game-card slots first, then apply any Sift or filtering logic after the draw.

Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included setsChoose which modeled pools count toward EV.Model controls
Sift is a price floor (USD): rows with Value ≥ Sift tint green. EV only uses Sift if you enable the toggle below.

Selling Fees

Per‑row shows combined pct + txn (txn = 2.5% processing). $0.30/order is added only in the summary.

Value Threshold

Prices load from generated card-prices snapshots. TCG, Mana Pool, and Cardmarket choices use the same card rows; EV applies Sift only after each pack's contents are drawn.
Rows with Value ≥ Sift tint green. EV only uses Sift if toggled on, and it is applied after each pack’s cards are drawn.

EV Range (Monte Carlo)

Runs per summary update; higher counts smooth the bands but take longer.
Low/High = central quantiles from exact slot-sampled Monte Carlo pack openings.

Purchase EV

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Box EV × 36 (gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Total fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Profit after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Profit

Purchase expected value and profit summary across all selected boxes.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after exact slots are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
Showing all cards
Modeled card rows with set, treatment, value, seller fees, and average boxes per copy.
Name Set Card # Rarity Treatment Value ($) Seller fees (pct + txn) Boxes / copy
Total (Expected / box) — included sets & Sift 0.00
Expected / box0.00