Secrets of Strixhaven Play Booster EV Calculator

Estimate the expected value (EV) of Secrets of Strixhaven Play Booster boxes using live TCGplayer market prices. Updated daily, this calculator uses official slot odds, rarity weighting, and treatment mappings to model realistic pack value projections.

Each sealed box is modeled using the pack and card-slot configuration listed below, including product-specific bonus-sheet or treatment behavior where applicable. Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: Secrets of Strixhaven features the Mystical Archive bonus sheet, field notes and borderless variant treatments, full-art lands, and Special Guests from across Magic's history. This calculator models non-Japanese Play Boosters using the English SOA Mystical Archive slot.

30 packs / box 14 game cards / pack (token ignored for EV unless priced separately) SOS play slot model includes English Mystical Archive, borderless, field notes, and Special Guests outcomes
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

Secrets of Strixhaven Play Booster Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
30 packs / box
Cards
14 game cards / pack (token ignored for EV unless priced separately)
Modeled total
SOS play slot model includes English Mystical Archive, borderless, field notes, and Special Guests outcomes
Rows
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Pack Structure

Each Secrets of Strixhaven Play Booster is modeled with 14 game-card slots.

Commons6 cards / pack
Pool: 91 modeled card outcomes.Common block: 5.9818 expected / pack.Common block SPG replacement: 0.0182 expected / pack (1.82% expected per pack).
Uncommons3 cards / pack
Pool: 100 modeled card outcomes.Uncommon slots: 3 expected / pack.
Land1 card / pack
Pool: 40 modeled card outcomes.Land common dual: 0.4 expected / pack (40% expected per pack).Land basic: 0.267 expected / pack (26.7% expected per pack).Land full-art: 0.133 expected / pack (13.3% expected per pack).Land common dual foil: 0.1 expected / pack (10% expected per pack).Land basic foil: 0.067 expected / pack (6.7% expected per pack).Land full-art foil: 0.033 expected / pack (3.3% expected per pack).
Rare / Mythic1 card / pack
Pool: 104 modeled card outcomes.Rare/mythic main rare: 0.825 expected / pack (82.5% expected per pack).Rare/mythic main mythic: 0.141 expected / pack (14.1% expected per pack).Rare/mythic borderless: 0.016 expected / pack (1.6% expected per pack).Rare/mythic field notes rare: 0.012 expected / pack (1.2% expected per pack).Rare/mythic field notes mythic: 0.006 expected / pack (0.6% expected per pack).
Wildcard1 card / pack
Pool: 285 modeled card outcomes.Wildcard main uncommon: 0.391 expected / pack (39.1% expected per pack).Wildcard main common: 0.391 expected / pack (39.1% expected per pack).Wildcard main rare: 0.195 expected / pack (19.5% expected per pack).Wildcard main mythic: 0.019 expected / pack (1.9% expected per pack).Wildcard borderless: 0.003 expected / pack (0.3% expected per pack).Wildcard field notes: 0.001 expected / pack (0.1% expected per pack).
Foil Wildcard0.958 expected / pack
Pool: 261 modeled card outcomes.Foil main common: 0.544 expected / pack (54.4% expected per pack).Foil main uncommon: 0.336 expected / pack (33.6% expected per pack).Foil main rare: 0.067 expected / pack (6.7% expected per pack).Foil main mythic: 0.011 expected / pack (1.1% expected per pack).
Mystical Archive1 card / pack
Pool: 65 modeled card outcomes.Mystical Archive uncommon: 0.875 expected / pack (87.5% expected per pack).Mystical Archive rare: 0.096 expected / pack (9.6% expected per pack).Mystical Archive mythic: 0.029 expected / pack (2.9% expected per pack).
Foil Mystical Archive mythic0.002 expected / pack
Pool: 15 modeled card outcomes.Foil Mystical Archive mythic: 0.002 expected / pack (0.2% expected per pack).
Foil Mystical Archive rare0.006 expected / pack
Pool: 25 modeled card outcomes.Foil Mystical Archive rare: 0.006 expected / pack (0.6% expected per pack).
Foil Mystical Archive uncommon0.028 expected / pack
Pool: 25 modeled card outcomes.Foil Mystical Archive uncommon: 0.028 expected / pack (2.8% expected per pack).
Foil borderless0.004 expected / pack
Pool: 12 modeled card outcomes.Foil borderless: 0.004 expected / pack (0.4% expected per pack).
Foil field notes0.002 expected / pack
Pool: 12 modeled card outcomes.Foil field notes: 0.002 expected / pack (0.2% expected per pack).

Draw all 30 Play Boosters first, then apply any Sift or filtering logic after the draw. Filtering does not backfill omitted rows or disabled pools.

Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included setsChoose which modeled pools count toward EV.Model controls
Sift is a price floor (USD): rows with Value ≥ Sift tint green. EV only uses Sift if you enable the toggle below.

Selling Fees

Per‑row shows combined pct + txn (txn = 2.5% processing). $0.30/order is added only in the summary.

Value Threshold

Prices load from local TCGCSV snapshots. EV applies Sift only after each pack's contents are drawn.
Rows with Value ≥ Sift tint green. EV only uses Sift if toggled on, and it is applied after each pack’s cards are drawn.

EV Range (Monte Carlo)

Runs per summary update; higher counts smooth the bands but take longer.
Low/High = central quantiles measured from Monte Carlo pack openings.

Purchase EV

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Box EV × 30 (gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Total fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Profit after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Profit

Purchase expected value and profit summary across all selected boxes.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
Showing all cards
Modeled card rows with set, treatment, value, seller fees, and average boxes per copy.
Name Set Card # Rarity Treatment Value Seller fees Boxes / copy
Total (Expected / box) — included sets & Sift 0.00
Expected / box0.00