Marvel’s Spider-Man Play Booster EV Calculator

Estimate the expected value (EV) of Marvel’s Spider-Man Play Booster boxes using live TCGplayer market prices. Updated daily, this calculator uses official slot odds, rarity weighting, and treatment mappings to model realistic pack value projections.

Each sealed box is modeled using the pack and card-slot configuration listed below, including product-specific bonus-sheet or treatment behavior where applicable. Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: Marvel’s Spider-Man is themed around street-level superhero action in New York, featuring Spider-heroes, iconic villains, and comic-inspired treatment variants that support crossover-limited gameplay.

30 packs / box 14 game cards / pack (tokens / art / non‑game inserts excluded from EV) Source Material (MAR): 1 in 24 packs replaces a common — non‑foil only in Play Wildcard: C 70.8% • U 4.1% • R 20.9% • M 2.9% (+ WS/Panel/Scene remainder) Rare slot: Main R 83.7% • M 11.7% • WS R 1.2% • Panel R 2.1% • Scene R 1.0% • Mythic remainder Foil slot: C 65.8% • U 24.1% • R 7.8% • M 1.1% • Remainder → WS/Panel/Scene Land slot: 50% duals • 25% spiderweb basics • 25% default basics • 20% foil
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

Marvel’s Spider-Man Play Booster Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
30 packs / box
Cards
14 game cards / pack (tokens / art / non‑game inserts excluded from EV)
Product detail
Source Material (MAR): 1 in 24 packs replaces a common — non‑foil only in Play
Rows
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Pack Structure

Each Marvel’s Spider-Man Play Booster is modeled with 14 game-card slots.

Commons7 cards / pack
Pool: 100 modeled card outcomes.Common block: 6.9583 expected / pack.Common block source material replacement: 0.0417 expected / pack (4.17% expected per pack).
Uncommons3 cards / pack
Pool: 58 modeled card outcomes.Uncommon slots: 3 expected / pack.
Land1 card / pack
Pool: 30 modeled card outcomes.Land: 1 expected / pack.
Wildcard1 card / pack
Pool: 216 modeled card outcomes.Wildcard: 0.987 expected / pack (98.7% expected per pack).Wildcard remaining Booster Fun: 0.013 expected / pack (1.3% expected per pack).
Foil Wildcard1 card / pack
Pool: 216 modeled card outcomes.Foil wildcard: 0.988 expected / pack (98.8% expected per pack).Foil wildcard remaining Booster Fun: 0.012 expected / pack (1.2% expected per pack).
Nonfoil Booster Fun0.003 expected / pack
Pool: 9 modeled card outcomes.Rare / mythic remaining Booster Fun: 0.003 expected / pack (0.3% expected per pack).
Rare / mythic0.997 expected / pack
Pool: 89 modeled card outcomes.Rare / mythic: 0.997 expected / pack (99.7% expected per pack).

Future EV calculations should draw all 14 game-card slots first, then apply any Sift or filtering logic after the draw.

Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included setsChoose which modeled pools count toward EV.Model controls
Sift is a price floor (USD): rows with Value ≥ Sift tint green. EV only uses Sift if you enable the toggle below.
Counts — SPM main
Counts — Scene
Counts — Web‑Slinger
Counts — Panel
Counts — MAR
Lands
BF 208–231
Sanity

Selling Fees

Per‑row shows combined pct + txn (txn = 2.5% processing). $0.30/order is added only in the summary.

Value Threshold

Prices load from generated card-prices snapshots. TCG, Mana Pool, and Cardmarket choices use the same card rows; EV applies Sift only after each pack's contents are drawn.
Rows with Value ≥ Sift tint green. EV only uses Sift if toggled on, and it is applied after each pack’s cards are drawn.

EV Range (Monte Carlo)

Runs per summary update; higher counts smooth the bands but take longer.
Low/High = central quantiles measured from Monte Carlo pack openings.

Purchase EV

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Box EV × 30 (gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Total fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Profit after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Profit

Purchase expected value and profit summary across all selected boxes.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
Showing all cards
Modeled card rows with set, treatment, value, seller fees, and average boxes per copy.
Name Set Card # Rarity Treatment Value ($) Seller fees (pct + txn) Boxes / copy
Total (Expected / box) — included sets & Sift 0.00
Expected / box0.00