Teenage Mutant Ninja Turtles Play Booster EV Calculator

Estimate the expected value (EV) of Teenage Mutant Ninja Turtles Play Booster boxes using live TCGplayer market prices. Updated daily, this calculator uses official slot odds, rarity weighting, and treatment mappings to model realistic pack value projections.

Each sealed box is modeled using the pack and card-slot configuration listed below, including product-specific bonus-sheet or treatment behavior where applicable. Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: Teenage Mutant Ninja Turtles blends mutant-team action, sewer-vs-city aesthetics, and crossover nostalgia with scene cards, source material callbacks, and treatment-driven variants.

30 packs / box 14 game cards / pack (token ignored for EV unless priced separately) TMNT play slot model includes scene, sewer, silhouette, and source-material outcomes
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

Teenage Mutant Ninja Turtles Play Booster Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
30 packs / box
Cards
14 game cards / pack (token ignored for EV unless priced separately)
Modeled total
TMNT play slot model includes scene, sewer, silhouette, and source-material outcomes
Rows
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Pack Structure

Each Teenage Mutant Ninja Turtles Play Booster is modeled with 14 game-card slots.

Commons7 cards / pack
Pool: 77 modeled card outcomes.Common block: 6.9223 expected / pack.Common block scene replacement: 0.042 expected / pack (4.2% expected per pack).Common block source replacement: 0.0357 expected / pack (3.57% expected per pack).
Uncommons2 cards / pack
Pool: 60 modeled card outcomes.Uncommon slots: 2 expected / pack.
Land1 card / pack
Pool: 22 modeled card outcomes.Land: 1 expected / pack.
Wildcard1 card / pack
Pool: 247 modeled card outcomes.Wildcard: 1 expected / pack.
Foil Wildcard1 card / pack
Pool: 247 modeled card outcomes.Foil wildcard: 1 expected / pack.
Rare / mythic1 card / pack
Pool: 110 modeled card outcomes.Rare / mythic: 1 expected / pack.
Legendary Turtle1 card / pack
Pool: 30 modeled card outcomes.Legendary Turtle: 1 expected / pack.

Future EV calculations should draw all 14 game-card slots first, then apply any Sift or filtering logic after the draw.

Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included setsChoose which modeled pools count toward EV.Model controls
Sift is a price floor (USD): rows with Value ≥ Sift tint green. EV only uses Sift if you enable the toggle below.

Selling Fees

Per‑row shows combined pct + txn (txn = 2.5% processing). $0.30/order is added only in the summary.

Value Threshold

Prices load from local TCGCSV snapshots. EV applies Sift only after each pack's contents are drawn.
Rows with Value ≥ Sift tint green. EV only uses Sift if toggled on, and it is applied after each pack’s cards are drawn.

EV Range (Monte Carlo)

Runs per summary update; higher counts smooth the bands but take longer.
Low/High = central quantiles measured from Monte Carlo pack openings.

Purchase EV

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Box EV × 30 (gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Total fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Profit after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Profit

Purchase expected value and profit summary across all selected boxes.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
Showing all cards
Modeled card rows with set, treatment, value, seller fees, and average boxes per copy.
Name Set Card # Rarity Treatment Value Seller fees Boxes / copy
Total (Expected / box) — included sets & Sift 0.00
Expected / box0.00