Commander Masters Set Booster EV Calculator

Estimate the expected value (EV) of Commander Masters Set Booster boxes using The Expected Value's mirrored TCGplayer market prices. Updated daily, this calculator models official set-booster slot breakdowns, rarity pools, and treatment mappings for realistic pack and box value projections.

Each sealed box is modeled using the listed Commander Masters pack/slot configuration below (24 packs per box with set-specific slot behavior). Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: Commander Masters is themed around high-impact multiplayer staples and Commander-focused reprints, with premium variants aimed at both gameplay upgrades and collector appeal.

24 packs / box 15 game cards / pack Retro basic land: 1/pack (20% foil) Legendary slots: 1 L-Unc + 1 L-R/M guaranteed Flex slot: 50% L-Unc / 50% nonlegendary R/M Borderless: 1 C/U guaranteed Wildcard slots: 2 (weighted MTGJSON sheet) The List: ~25% of packs Art card: 1/pack (10% foil‑stamped)
This model uses MTGJSON's Commander Masters Set Booster sheets for CMM slots, including wildcard, foil, borderless, and rare/mythic weights.
Set Booster-only model: commander deck new cards are excluded. The List is modeled from the official 300-card CMM wave at the 25% Set Booster rate.
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

Commander Masters Set Booster Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
24 packs / box
Cards
15 game cards / pack
Product detail
Retro basic land: 1/pack (20% foil)
Rows
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Pack Structure

Each Commander Masters Set Booster is modeled with 15 game-card slots.

CMM Set Booster foil sheet1 card / pack
Pool: 532 modeled card outcomes.CMM Set Booster foil sheet: 1 expected / pack.
CMM Set Booster legendaryRareMythic sheet1 card / pack
Pool: 72 modeled card outcomes.CMM Set Booster legendaryRareMythic sheet: 1 expected / pack.
CMM Set Booster wildcard sheet2 cards / pack
Pool: 517 modeled card outcomes.CMM Set Booster wildcard sheet: 2 expected / pack.
CMM Set Booster nonlegendaryUncommon sheet2 cards / pack
Pool: 80 modeled card outcomes.CMM Set Booster nonlegendaryUncommon sheet: 2 expected / pack.
CMM Set Booster common sheet4 cards / pack
Pool: 130 modeled card outcomes.CMM Set Booster common sheet: 4 expected / pack.
CMM Set Booster legendaryUncommon sheet1.5 expected / pack
Pool: 55 modeled card outcomes.CMM Set Booster legendaryUncommon sheet: 1.5 expected / pack.
CMM Set Booster nonlegendaryRareMythic sheet1.5 expected / pack
Pool: 98 modeled card outcomes.CMM Set Booster nonlegendaryRareMythic sheet: 1.5 expected / pack.
CMM Set Booster foilBasic sheet0.2 expected / pack
Pool: 15 modeled card outcomes.CMM Set Booster foilBasic sheet: 0.2 expected / pack (20% expected per pack).
CMM Set Booster basic sheet0.8 expected / pack
Pool: 15 modeled card outcomes.CMM Set Booster basic sheet: 0.8 expected / pack (80% expected per pack).
CMM Set Booster commonUncommonShowcase sheet1 card / pack
Pool: 30 modeled card outcomes.CMM Set Booster commonUncommonShowcase sheet: 1 expected / pack.
The List / Token-Ad Slot0.25 expected / pack
Pool: 300 modeled card outcomes.CMM Set Booster The List slot: 0.25 expected / pack (25% expected per pack).

Draw all 15 Set Booster card slots and the List-slot outcome first, then apply any Sift or filtering logic after the draw.

Art card: Art cards are not playable opened game-card EV contents. Token/ad card branch of the List slot: Token and ad-card outcomes occupy their real slot but contribute no card EV; the modeled List cards contribute at the 25% Set Booster rate. Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included setsChoose which modeled pools count toward EV.Model controls
References: Wizards: Collecting Commander Masters (slot breakdown), CMM set numbering for treatments/ranges, and What's New on The List for Commander Masters (official 300-card List whitelist and Set Booster List odds). This Set Booster model excludes Commander deck new cards (#704–743) plus collector‑booster‑only ranges (Foil‑Etched #452–621, Extended Art #744–778, Textured Foils #1057–1066).

Selling Fees

Per‑row shows combined pct + txn (2.5% processing). $0.30/order added only in summary.

Value Threshold

Prices load from generated CMM card price snapshots. EV applies Sift only after each pack's contents are drawn.
Rows with Value ≥ Sift tint green. EV only uses Sift if you enable the toggle below, and it is applied after each pack’s cards are drawn.

EV Range (Monte Carlo)

Default 4,000 for smooth bands.

Purchase EV

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Box EV × 24 (gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Total fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Profit after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Profit

All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
Showing all cards
Name Set Card # Rarity Treatment Value ($) Seller fees (pct + txn) Boxes / copy
Total (Expected / box) — included sets & Sift 0.00
Expected / box0.00