The Lost Caverns of Ixalan Set Booster EV Calculator

Estimate the expected value (EV) of The Lost Caverns of Ixalan Set Booster boxes using live TCGplayer market prices. Updated daily, this calculator uses published set-booster structure, rarity weighting, treatment mappings, and documented proxy assumptions for realistic pack value projections.

Each sealed box is modeled using the listed LCI pack/slot configuration below (including set-specific behavior such as bonus-sheet and treatment-family buckets where applicable). Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: The Lost Caverns of Ixalan is themed around subterranean exploration, ancient civilizations, and artifact-rich adventure, blending dinosaurs, vampires, merfolk, and pirates with discovery-focused flavor.

30 packs / box 12 game cards / pack REX: ~1 in 12 Set Boosters (wildcard slot; non‑foil) The List: ~25% of packs (SPG + non‑SPG) Land: 70% Cave / 30% Core FA (20% foil) LCC set-booster exclusives modeled in wildcard R/M pool Box Topper: 1 per display (non‑foil)
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

The Lost Caverns of Ixalan Set Booster Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
30 packs / box
Cards
12 game cards / pack
Boosters
REX: ~1 in 12 Set Boosters (wildcard slot; non‑foil)
Rows
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Pack Structure

Each The Lost Caverns of Ixalan Set Booster is modeled with 13 game-card slots.

Uncommons4 cards / pack
Pool: 97 modeled card outcomes.3 uncommons: 3 expected / pack.Double-faced common/uncommon slot: 1 expected / pack.
Land1 card / pack
Pool: 24 modeled card outcomes.Land slot nonfoil Cave lands: 0.56 expected / pack (56% expected per pack).Land slot nonfoil core full-art basic lands: 0.24 expected / pack (24% expected per pack).Land slot foil Cave lands: 0.14 expected / pack (14% expected per pack).Land slot foil core full-art basic lands: 0.06 expected / pack (6% expected per pack).
Rare / Mythic1 card / pack
Pool: 86 modeled card outcomes.Main-set rare slot: 0.875 expected / pack (87.5% expected per pack).Main-set mythic slot: 0.125 expected / pack (12.5% expected per pack).
Wildcard1.9167 expected / pack
Pool: 337 modeled card outcomes.2 wildcard slots common share: 1.1181 expected / pack.2 wildcard slots uncommon share: 0.559 expected / pack (55.9% expected per pack).2 wildcard slots rare share: 0.2096 expected / pack (20.96% expected per pack).2 wildcard slots mythic share: 0.0299 expected / pack (2.99% expected per pack).
Foil Wildcard1 card / pack
Pool: 334 modeled card outcomes.Foil slot common share: 0.5714 expected / pack (57.14% expected per pack).Foil slot uncommon share: 0.2857 expected / pack (28.57% expected per pack).Foil slot rare share: 0.125 expected / pack (12.5% expected per pack).Foil slot mythic share: 0.0179 expected / pack (1.79% expected per pack).
3 commons3 cards / pack
Pool: 96 modeled card outcomes.3 commons: 3 expected / pack.
REX wildcard replacement0.0833 expected / pack
Pool: 26 modeled card outcomes.REX wildcard replacement: 0.0833 expected / pack (8.33% expected per pack).
The List / Token-Ad Slot1 card / pack
Pool: 190 modeled card outcomes.Token/ad branch of the List slot: 0.75 expected / pack (75% expected per pack).The List slot rarity-weighted common branch: 0.1599 expected / pack (15.99% expected per pack).The List slot rarity-weighted uncommon branch: 0.048 expected / pack (4.8% expected per pack).The List slot Special Guests branch: 0.0238 expected / pack (2.38% expected per pack).The List slot rarity-weighted rare branch: 0.016 expected / pack (1.6% expected per pack).The List slot rarity-weighted mythic branch: 0.0023 expected / pack (0.23% expected per pack).
Box Topper1 / display
Pool: 20 modeled card outcomes.Display topper: Treasure Trove Box Topper: 0.0333 expected / pack (3.33% expected per pack).

Future EV calculations should draw all 30 Set Boosters and the display Box Topper first, then apply any Sift or filtering logic after the draw.

Art card: Art cards are not playable opened game-card EV contents. Token/ad card branch of the List slot: Token and ad-card outcomes occupy their real slot but contribute no card EV. Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included setsChoose which modeled pools count toward EV.Model controls
References: What’s New on The List — Lost Caverns of Ixalan (The List shows ~25% of the time in Set Boosters; lists SPG and the wave contents). Rarity behavior within The List (“fall at the proper rate to one another”) is described in Set Boosters (2020).

Selling Fees

Per‑row shows combined pct + txn (2.5% processing). $0.30/order added only in summary.

Value Threshold

Prices load from generated card-prices snapshots. TCG, Mana Pool, and Cardmarket choices use the same card rows; EV applies Sift only after each pack's contents are drawn.
Rows with Value ≥ Sift tint green. EV only uses Sift if toggled on, and it is applied after each pack’s cards are drawn.

EV Range (Monte Carlo)

Default 4,000 for smooth bands.

Purchase EV

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Box EV × 30 (gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Total fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Profit after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Profit

Purchase EV and profit across all boxes
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
Showing all cards
LCI set booster modeled card rows
Name Set Card # Rarity Treatment Value ($) Seller fees (pct + txn) Boxes / copy
Total (Expected / box) — included sets & Sift 0.00
Expected / box0.00